Field.cs 3.7 KB

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  1. using System.Drawing;
  2. using Day17;
  3. namespace Day18;
  4. public class Field
  5. {
  6. private int _minX, _maxX = 0;
  7. private int _minY, _maxY = 0;
  8. private Vec _pos = new Vec(0, 0);
  9. private readonly Dictionary<Vec, CellData> _grid = new Dictionary<Vec, CellData>();
  10. public Field()
  11. {
  12. _grid[_pos] = new CellData(Color.White);
  13. }
  14. public void Apply(Instruction inst)
  15. {
  16. var v = Vec.Direction(inst.Dir);
  17. for (var i = 0; i < inst.Num; i++)
  18. {
  19. _grid[_pos].Outgoing = v;
  20. _pos = _pos.Add(v);
  21. _grid.TryAdd(_pos, new CellData(inst.Color));
  22. _grid[_pos].Incoming = v;
  23. _minX = Math.Min(_minX, _pos.X);
  24. _maxX = Math.Max(_maxX, _pos.X);
  25. _minY = Math.Min(_minY, _pos.Y);
  26. _maxY = Math.Max(_maxY, _pos.Y);
  27. }
  28. }
  29. public int Fill()
  30. {
  31. var count = 0;
  32. for (var y = _minY; y < _maxY + 1; y++)
  33. {
  34. var lastCorner = 0;
  35. var transitions = 0;
  36. for (var x = _minX; x < _maxX + 1; x++)
  37. {
  38. var v = new Vec(x, y);
  39. if (_grid.TryGetValue(v, out CellData? d))
  40. {
  41. var data = d!;
  42. count++;
  43. var cornerNum = data.CornerNum();
  44. if (cornerNum == 0)
  45. {
  46. if (data.Incoming!.Value.IsVertical)
  47. {
  48. transitions++;
  49. }
  50. }
  51. else
  52. {
  53. if (lastCorner == 0)
  54. {
  55. lastCorner = cornerNum;
  56. }
  57. else if (lastCorner == -cornerNum)
  58. {
  59. transitions++;
  60. lastCorner = 0;
  61. }
  62. else
  63. {
  64. lastCorner = 0;
  65. }
  66. }
  67. }
  68. else
  69. {
  70. if (transitions % 2 == 1)
  71. {
  72. count++;
  73. }
  74. }
  75. }
  76. }
  77. return count;
  78. }
  79. private int CornerNum(Vec vec)
  80. {
  81. var above = _grid.ContainsKey(vec.Add(new Vec(0, -1)));
  82. var below = _grid.ContainsKey(vec.Add(new Vec(0, 1)));
  83. return above == below
  84. ? 0
  85. : above
  86. ? -1
  87. : 1;
  88. }
  89. public void Print()
  90. {
  91. for (var y = _minY; y < _maxY + 1; y++)
  92. {
  93. for (var x = _minX; x < _maxX + 1; x++)
  94. {
  95. if (_grid.ContainsKey(new Vec(x, y)))
  96. {
  97. Console.Write('#');
  98. }
  99. else
  100. {
  101. Console.Write('.');
  102. }
  103. }
  104. Console.WriteLine();
  105. }
  106. Console.WriteLine();
  107. }
  108. private class CellData
  109. {
  110. public Color Color { get; }
  111. public Vec? Outgoing { get; set; }
  112. public Vec? Incoming { get; set; }
  113. public CellData(Color color)
  114. {
  115. Color = color;
  116. }
  117. public int CornerNum()
  118. {
  119. if (Incoming != null && Outgoing != null)
  120. {
  121. var n = Incoming.Value.Cross(Outgoing.Value);
  122. return Math.Abs(n) == 1 ? n : 0;
  123. }
  124. return 0;
  125. }
  126. }
  127. }