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- namespace Day23;
- public class Map
- {
- private readonly int _width;
- private readonly int _height;
- private readonly Tile[,] _tiles;
- private readonly Vec _start;
- private readonly Vec _goal;
- private PathNode? _root;
- public Map(Tile[,] tiles)
- {
- _tiles = tiles;
- _width = _tiles.GetLength(0);
- _height = _tiles.GetLength(1);
- _start = new Vec(1, 0);
- _goal = new Vec(_width - 2, _height - 1);
- }
- public void Print()
- {
- foreach (var t in AllTiles())
- {
- if (t.Position.X == 0 && t.Position.Y != 0)
- {
- Console.WriteLine();
- }
-
- Console.Write(t.Value);
- }
- Console.WriteLine();
- }
- public void Verify()
- {
- Assert(At(_start)?.IsPath ?? false);
- Assert(At(_goal)?.IsPath ?? false);
-
- foreach (var t in AllTiles())
- {
- if (t.IsPath)
- {
- var neighbors = Neighbors(t);
- Assert(neighbors.Count != 0);
- if (neighbors.Count == 1)
- {
- Assert(t == At(_start) || t == At(_goal));
- }
- else if (neighbors.Count >= 3)
- {
- Assert(neighbors.All(n => n.IsArrow));
- }
- }
- }
- }
- public void BuildGraph()
- {
- var startTile = At(_start)!;
- _root = BuildPath(startTile, Neighbors(startTile).Single().Position.Subtract(startTile.Position), new Dictionary<Vec, PathNode>());
- }
-
- public int LongestPath()
- {
- Assert(_root != null);
- var longest = 0;
- var queue = new Queue<(PathNode Path, int Length)>();
- queue.Enqueue((_root!, 0));
- while (queue.Count > 0)
- {
- var (current, length) = queue.Dequeue();
- var nextLength = length + current.Tiles.Count + 1;
- if (current.Outgoing.Count == 0)
- {
- longest = int.Max(longest, nextLength);
- }
- foreach (var next in current.Outgoing)
- {
- queue.Enqueue((next, nextLength));
- }
- }
- // start should not be counted (-1) and end is counted double (-1)
- return longest - 2;
- }
- private PathNode BuildPath(Tile start, Vec dir, IDictionary<Vec, PathNode> map)
- {
- if (map.TryGetValue(start.Position, out PathNode? path))
- {
- return path;
- }
-
- var pathNode = new PathNode();
- pathNode.Tiles.AddRange(Follow(start, dir));
- map[start.Position] = pathNode;
- var arrowTile = pathNode.Tiles.Last();
- var crossing = At(arrowTile.Position.Add(arrowTile.ArrowDirection()))!;
- if (crossing != At(_goal))
- {
- foreach (var outgoing in Neighbors(crossing)
- .Where(x => x.Position.Add(x.ArrowDirection()) != crossing.Position))
- {
- var outgoingPath = BuildPath(outgoing, outgoing.ArrowDirection(), map);
- outgoingPath.Incoming.Add(pathNode);
- pathNode.Outgoing.Add(outgoingPath);
- }
- }
- return pathNode;
- }
- private Tile? At(Vec p)
- {
- if (p.X < 0 || p.X >= _width || p.Y < 0 || p.Y >= _height)
- {
- return null;
- }
- return _tiles[p.X, p.Y];
- }
- private IEnumerable<Tile> AllTiles()
- {
- for (int y = 0; y < _height; y++)
- {
- for (int x = 0; x < _width; x++)
- {
- yield return At(new Vec(x, y))!;
- }
- }
- }
- private void Assert(bool condition)
- {
- if (!condition)
- {
- throw new Exception("Assertion FAILED");
- }
- }
- private List<Tile> Neighbors(Tile tile)
- {
- return tile.Neighbors().Select(At).Where(x => x is { IsPath: true }).Cast<Tile>().ToList();
- }
- private IEnumerable<Tile> Follow(Tile start, Vec dir)
- {
- var visited = new HashSet<Vec>();
- visited.Add(start.Position);
- yield return start;
- var current = At(start.Position.Add(dir))!;
- while (!current.IsArrow && current != At(_goal))
- {
- visited.Add(current.Position);
- yield return current;
- current = Neighbors(current)
- .Single(x => !visited.Contains(x.Position));
- }
- yield return current;
- }
- }
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